feat: build core API, fraud engine, notifier, and frontend

Phase 1 — Core API (Go):
- Events, guests, tokens, RSVPs CRUD on PostgreSQL via pgx/v5
- HMAC-signed per-guest tokens with format validation
- Health endpoint with DB ping, slog JSON logging, graceful shutdown

Phase 2 — NATS + Fraud Engine:
- NATS JetStream pub/sub with explicit-ack consumers
- Python/FastAPI fraud engine with heuristic risk scoring
  (fingerprint mismatch, IP change, missing signals, repeated access)
- gRPC sync scoring with 250ms fail-open timeout
- Per-guest baseline tracking; risk bands low/medium/high/block

Phase 3 — Notifications + Frontend:
- Notification worker scaffolding (Twilio/SES stubs, retry/backoff)
- Nuxt 3 frontend with Tailwind dark theme + brand green
- Live monitor via WebSocket with auto-reconnect
- Activity history endpoint backfills monitor with RSVPs +
  scored access checks (including blocked attempts)

UX polish:
- Marketing-friendly landing page (hero mockup, how-it-works,
  features, use cases, testimonials, FAQ, final CTA)
- Animated layered card mockups on landing + new-event page
- Plus-ones stepper, RSVP status badges, filter buttons
- Friendly access-check labels (Verified/Review/Suspicious/Blocked)
- Dashboard hydration fix via ClientOnly wrapper

Infrastructure:
- docker-compose for full local dev (postgres, nats, api,
  fraud-engine, notifier, frontend)
- Multi-stage Dockerfiles, non-root UID 1000
- Integration tests with testcontainers-go

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Kwaku Danso
2026-05-11 21:08:56 +01:00
parent f760fc3e21
commit 3f8bc58ca9
89 changed files with 22729 additions and 0 deletions
+136
View File
@@ -0,0 +1,136 @@
package fraud
import (
"context"
"errors"
"fmt"
"log/slog"
"time"
"github.com/google/uuid"
"google.golang.org/grpc"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/credentials/insecure"
"google.golang.org/grpc/status"
pb "github.com/alchemistkay/guestguard/internal/fraudpb"
)
type Decision struct {
Score int `json:"score"`
Risk string `json:"risk"`
Reasons []string `json:"reasons"`
Used bool `json:"used"` // false means we returned the fallback (engine unavailable / timed out)
}
type ScoreInput struct {
EventID uuid.UUID
GuestID uuid.UUID
TokenID uuid.UUID
AccessLogID uuid.UUID
Fingerprint map[string]string
IPAddress string
UserAgent string
Referrer string
}
type Client struct {
conn *grpc.ClientConn
stub pb.FraudServiceClient
timeout time.Duration
logger *slog.Logger
}
func Dial(ctx context.Context, addr string, timeout time.Duration, logger *slog.Logger) (*Client, error) {
if addr == "" {
return nil, errors.New("fraud grpc addr is empty")
}
conn, err := grpc.NewClient(addr,
grpc.WithTransportCredentials(insecure.NewCredentials()),
)
if err != nil {
return nil, fmt.Errorf("dial fraud grpc: %w", err)
}
return &Client{
conn: conn,
stub: pb.NewFraudServiceClient(conn),
timeout: timeout,
logger: logger,
}, nil
}
func (c *Client) Close() error {
if c.conn == nil {
return nil
}
return c.conn.Close()
}
// Score is a synchronous fraud check. If the engine is unreachable or slow,
// it returns a permissive fallback (Used=false) so the API stays available.
// The caller can still decide what to do with that signal.
func (c *Client) Score(ctx context.Context, in ScoreInput) Decision {
callCtx, cancel := context.WithTimeout(ctx, c.timeout)
defer cancel()
resp, err := c.stub.Score(callCtx, &pb.ScoreRequest{
EventId: in.EventID.String(),
GuestId: in.GuestID.String(),
TokenId: in.TokenID.String(),
AccessLogId: in.AccessLogID.String(),
Fingerprint: in.Fingerprint,
IpAddress: in.IPAddress,
UserAgent: in.UserAgent,
Referrer: in.Referrer,
})
if err != nil {
c.logger.Warn("fraud sync score failed, falling back",
"err", err,
"code", status.Code(err),
"guest_id", in.GuestID,
)
return Decision{Score: 0, Risk: "low", Reasons: []string{"fraud_engine_unavailable"}, Used: false}
}
return Decision{
Score: int(resp.Score),
Risk: riskString(resp.Risk),
Reasons: append([]string{}, resp.Reasons...),
Used: true,
}
}
func riskString(r pb.Risk) string {
switch r {
case pb.Risk_RISK_LOW:
return "low"
case pb.Risk_RISK_MEDIUM:
return "medium"
case pb.Risk_RISK_HIGH:
return "high"
case pb.Risk_RISK_BLOCK:
return "block"
default:
return "unknown"
}
}
// IsBlock is a small helper so callers don't depend on the string contract.
func IsBlock(d Decision) bool {
return d.Risk == "block"
}
// IsRetryableErr distinguishes transient gRPC errors. Currently unused but
// kept for future retry middleware.
func IsRetryableErr(err error) bool {
if err == nil {
return false
}
switch status.Code(err) {
case codes.Unavailable, codes.DeadlineExceeded, codes.ResourceExhausted:
return true
}
return false
}